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The Ocarina of Time Gone By

By Jill Scharr • January 29th, 2013

Jill Scharr reminisces about her first videogame and why she’ll never play it again.

It Never Ends

By Teddy Diefenbach • January 29th, 2013

In his Unwinnable debut, game designer Teddy Diefenbach talks about fedoras and denouements – neither of which he’s yet been able to pull off.

Stretched Thin

By Dennis Scimeca • January 25th, 2013

Dennis Scimeca has too many beginnings and not enough endings.

A Good Start

By Gus Mastrapa • January 25th, 2013

We often want games to hit the ground running, but Gus Mastrapa makes a case for the ones that dare to make us stop to smell the roses.

Gaming Grammatically

By Brendan Keogh • January 24th, 2013

Brendan Keogh teaches us about the language of videogames.

PC Beginnings

By Chris Martinez • January 24th, 2013

Chris Martinez remembers his first experiences with computer gaming.

Origins Less Taken

By Ian Gonzales • January 23rd, 2013

Ian Gonzales remembers the crossroads between being a comic book or videogame kid.

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