Mind Games

It is a commonplace that horror games draw on the stock character of the “criminally insane” to create their bogeymen and bad guys. Even reasonably uncomplicated titles, like PlayStation’s original Crash Bandicoot, had a little of that flavour: the Hammer Horror mad scientist who enjoys nothing better than genetically splicing innocent island creatures while cackling maniacally at his plans, even if this was set in a world of Wumpa fruit, floating platforms and totem poles.

A Communique from République

I can’t quite remember when I started following Paul Alexander on Twitter – probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to