Unwinnable Island

There isn’t always a lighthouse… In a recent Team Unwinnable survey, members were asked to rank, in order of importance, four of our ongoing construction projects: digital distribution pipelines, members only forum, an official store and our fortress on Unwinnable Island. That last one was a joke. We don’t have a plan to build a secret island headquarters. We don’t even own an island (or do we?). Of course, the good people of Team Unwinnable voted overwhelmingly for Unwinnable Island to be our first priority. We hate to disappoint, so Matt Duhamel volunteered to create Unwinnable Island from scratch in

The Year of LEGO

A lack of structure can inspire collapse. In LEGO terms, a lack of structure can simply inspire. Structure has its place, but so does allowing place for organic, unregulated activity. Because without structure, LEGO flourishes – or rather, its manipulators do. It’s better to put off a framework to make such allowances, lest it temper budding imaginings. For in that open state is pure whimsy – you’re free to invent and modify, unhampered by overhead demands and stringent guidelines. As you come to see things in full view, then comes the opportunity to become part of a focused effort. Only

A Conjuring Beyond the Mountain

David Lynch’s 1984 cult classic Dune is a flawed and fascinating movie that managed to capture my imagination while confusing the hell out of me decades ago. Other than the flawed SyFy Channel miniseries and some video games adapting Frank Herbert’s books. Who would have thought that my coincidental discovery of the topic of director Frank Pavich’s recent documentary Jodorowsky’s Dune would occur after a random balmy midnight screening at The IFC Center in Manhattan?