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Steamworld Heist and the Goldilocks Difficulty

By Matt Sayer • February 21st, 2017

‘Difficult’ shouldn’t mean massive enemy HP bars and single-hit deaths. As Steamworld Heist shows, a good challenge should be about skill, not stubborn persistence.

When Narrative Plays Second Fiddle

By Khee Hoon Chan • February 21st, 2017

“Inventive gameplay is still what sets videogames apart from other mediums.”

The Prettiest Nightmare

By Matt Sayer • February 17th, 2017

Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.

A Good Death

By Sophie Turner • February 17th, 2017

Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.

Spilled Ink

Happiness Volume 3, “My Bloody Valentine”

By Austin Price • February 15th, 2017

“Oshimi has rarely shied away from analyzing what is most clearly unsettling about sexuality; now, he seems eager to explore those elements of it we obscured out of fear.”

Last Week’s Comics 2/15/2017

By Ian Gonzales • February 15th, 2017

Unwinnable’s Ian Gonzales shares his thoughts on Justice League of America Rebirth #1.

Unwinnable Monthly – February 2017

By Stu Horvath • February 14th, 2017

Your introduction to the reimagined Unwinnable Monthly.

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