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We Need a Real Nemesis System

By David Shimomura • March 13th, 2017

“What if any game forced you to own up to the potentially thousands of people you may have wronged?”

Peter Jackson’s King Kong

By Amanda Hudgins • March 13th, 2017

If you can get past that extended timeline, you still have to put up with a plot that drags along in a way that would make glaciers envious.

Savlonic: Viral to Hit

By Diego Nicolás Argüello • March 11th, 2017

“I will always remember how Savlonic went from being a YouTube viral sensation to being an actual hit in the music industry.”

Walking the Line with Patchwork

By Sam Desatoff • March 9th, 2017

“There’s something incredibly appealing about a game meant just for two–it can feel intimate and casual and competitive all at once.”

Let Me Make Mistakes: A Plea to Developers

By Matthew Byrd • March 9th, 2017

If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.

Artist Spotlight: Alex Bertram-Powell

By Stu Horvath • March 8th, 2017

We chat with Alex Betram-Powell about the whys and wherefores of his art.

Last Week’s Comics 3/8/2017

By Michael Edwards, Sal Lucci and Sara Clemens • March 8th, 2017

Team Unwinnable shares their thoughts on this week’s Nancy Drew and the Hardy Boys: The Big Lie #1, last week’s Paper Girls # 12 & the classic Old Man Logan.

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