A small child in a yellow rain coat stands on a piece of luggage amid a sea of shoes. This is a still from the game Little Nightmares.

Little Nightmares is Rage-Inducing For All the Wrong Reasons

Little Nightmares is incandescently lovely. It has the kind of look that feels like a showroom model for how good the Unreal Engine is. At the same time, Little Nightmares might be one of the worst games I’ve played, mechanically, in a long time. In short, this is the prettiest game I never want to play again. In Little Nightmares you play a yellow rain coated creature/child, trying to escape from the bowels of some sort of nightmare ship. Everything wants to eat you as if you are the finest of delicacies, every corner is dripping wet and affected –

Link climbing up the side of a mountain, a cotton candy sky lit behind him. This is a still from Zelda: Breath of the Wild

Nostalgia is a Weight Around Breath of the Wild’s Neck

From gameplay to art direction, The Legend of Zelda: Breath of the Wild is an unabashed triumph. In many ways, it has set a new standard for open-world games in terms of both freedom and exploration. Sound design is also a high point; the sound of Link’s feet on stone and the little cooking tune are fantastic touches in a tremendous work of sound. At the time of this writing, I have sunk thirty or so hours into BotW, and no doubt will play many, many more. For all the good that Breath of the Wild brings to the table, however, I