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A man lying, bleeding out on the ground. Above him a text box reads "I should have died in the desert, shot in the back like a fool" This is a screen of the comic Bankshot #2

Last Week’s Comics 8/2/2017

By Sara Clemens, Sal Lucci and Ian Gonzales • August 2nd, 2017

Team Unwinnable shares their thoughts on Your Pal Archie # 1, Bankshot # 2 and Saga # 45.

A slightly blurry photo of the PAX showroom.

Big Indie vs. Small Indie At PAX East

By Jourdan Cameron • August 2nd, 2017

PAX East draws thousands of gamers to its show floor annually- not all floor space is created equal. Is there a hierarchy between indie games?

Documentary Sunday

Weiner

By Megan Condis • August 2nd, 2017

“Like Huma, the film encourages us to step back and look at politicians like these with ‘a mixture of contempt and sadness.'”

Corvo stands in front of a large full moon, holding out a long blade as he stands firmly on a thin ledge. Inside the orange lit room is well dressed man, not noticing him and to Corvo's left are a series of robots. This is a desktop wallpaper promotional image for Dishonored.

The Tangled Mess that is Dishonored’s Morality

By Sarah McGill • August 1st, 2017

There are many instances where the storyline and mechanics fumble the more complicated morality system, but what confuses it the most is the fact that the protagonist is fundamentally a black-and-white character.

A Magikarp on the ground next to the boots of a blue clad character in a red hat. This is a stlll from the game Magikarp jump.

Magikarp Jump is the Best of Nintendo Mobile

By David Shimomura • August 1st, 2017

And its brilliant. It’s just simple, unintelligent fun with no remorse for itself.

Backlog

Summer Doldrums

By Gavin Craig • August 1st, 2017

Even the backlog needs a summer vacation.

A hovering handguna nd magazine float in front of a non descript open room with a window pointing towards colorful skyscapers. This is a still from the game Receiver.

The Meditative Rhythm of Receiver

By Khee Hoon Chan • August 1st, 2017

Using firearms in the first-person shooter Receiver is a methodical process.

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