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A series of future buildings lit in blues and greens.

Destiny 2 Made Me Love the Grind

By Sam Desatoff • September 21st, 2017

The Grind is a trying time, when patience is tested and loyalty is questioned. I love it.

The Board Soul
A woman looking straight towards the camear with a tree like crown around her face.

The Magic of Commander

By Jeremy Signor • September 21st, 2017

When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.

Wonderful and Fantastic – An Excerpt from Unwinnable Monthly 95

By Pascal Wagner • September 21st, 2017

Shameful? Depressing? No, playing Wolfenstein: The New Order while being German is more ludicrous than you’d think.

A figure in blue, outlined in bright golden yellow, dances wildly in front of a geometric pink background. This is the rave scene from the Wicked and Divine 31.

Last Week’s Comics 9/20/2017

By Ian Gonzales, Michael Edwards and Sara Clemens • September 20th, 2017

Team Unwinnable shares their thoughts on some comics they read last week including The Wicked + the Divine # 31 and Wonder Woman: Gods and Mortals.

Hit the Pavement – An Excerpt from Unwinnable Monthly 95

By Ryan Cooper • September 20th, 2017

Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…

Spilled Ink
Three Japanese animated figures tumbling amid a falling stream of paper

Chasing Your Own Tail – Bungo Stray Dogs Vol. 4

By Austin Price • September 20th, 2017

The third volume of Bungo Stray Dogs ended with the promise of better things… [but this] this latest installment is so total a bit of backtracking that it’s hard not to feel as if it’s not playing at some greater thematic purpose in the clumsiest manner imaginable.

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

Conformity in an Open World

By Jed Pressgrove • September 20th, 2017

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

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