Panels and Frames: Turkey Time Machine
Thanksgiving is upon us, America. I used to think of Thanksgiving as the holiday sandwiched between Halloween and Christmas. Sure, there’s a great dinner in there, but it doesn’t have the taboo overtones of Halloween, nor does it have the gleeful anticipation that surrounds Christmas. Thanksgiving is centered on an enormous supper with family. Its practice is, ideally, wholesome (even if its storied origin may not be, but that’s a tale for another time). Over the past few years, I’ve come to appreciate Thanksgiving in its own right. It’s a time of reflection – a time to be thankful for
Pretension +1: Indie Gaming Console Launches to Minimal Fanfare
BROOKLYN, NEW YORK – A loose-knit collection of programmers, anarchists and baristas launched an indie gaming console to little or no fanfare Thursday. The collective chose not to give the gaming device a name, a standard set of specifications or even a price point. “We’re trying to avoid the whole gaming hype train,” said hacker/forestry science major Arturo Gutierrez. “I mean, when I think of a brand, I think of cowboys searing the flesh of innocent cows. This isn’t about cattle capitalism.”
Poems For Fingers
It’s strange but undeniable that for all the millions we’ve spent on creating and consuming videogames over the last 20 years, we lack any broad clarity on what they are or quite why they have won their space in the sun. Never before has so much been spent on something so little understood.
Our Heroes Matter
I grew up flying around Metropolis with my good buddy Superman. My parents introduced him to me when I was five. His movie was on TV and they taped it for me. I proceeded to spend all my afternoons and weekends with him, fighting crime and exploring the universe. We were always on a quest. Sometimes it was a simple quest, a quest for justice. Someone had been wronged and we were off to right it. Our quests for truth were more complex. We had to set aside our super speed and heat vision and use our powers of deduction
Jostle Bastard: Memory Lane
It is easy to forget that games don’t spring forth fully formed, like Minerva from the head of Jupiter. That isn’t true, though. Games, unlike most other mediums, are constantly changing, like a snake perpetually shedding its skin. Every version is called a build. There are thousands of builds for Jostle Bastard. In terms of scale, it isn’t a game on par with Skyrim or Red Dead Redemption, and yet, there are thousands of iterations that chart its evolution from inception to completion. Every meaningful change to the game spawns a new build. Some seem hardly changed, others are hardly