We Need to Stop Rewriting our Reactions to Resident Evil 5 By Gerard Visco • June 24th, 2025 Like most flawed works of art, the game seems merely ill-informed.
Feature Excerpt I’m Afraid It’s Been… 10 Years: A Phantom Pain Retrospective By Ryan Wagahoff • June 24th, 2025 It’s difficult to believe from a starfucker like Hideo Kojima, but he really wants his players to be center stage.
12 Years at Sea By Stu Horvath and John McGuire • June 23rd, 2025 Longer than Odysseus’ journey home.
Letter from the Editor Unwinnable Monthly – June 2025 By David Shimomura • June 20th, 2025 One snake, two snake, boss snake, you snake!
Immersion, Empathy, and Fate: What Remains After What Remains of Edith Finch By Simon Liu • June 19th, 2025 Players have enough input to feel they are “there”, yet not enough to prevent the outcome.
The Thing: Remastered, an Interview with Nightdive By Elijah Beahm • June 18th, 2025 “I switched it back on, tweaked the logic a bit to look more natural, and bam, restored cut content.”
Space Shadow and the Hypershot in the Age of Peripherals By Mark Soo • June 17th, 2025 There was no other way to play Space Shadow without using the Hyper Shot.