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Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • April 12th, 2016

Part One: Things haven’t gone wrong yet.

Experiencing Miitomo as an Introvert

By Jose Cardoso • April 11th, 2016

Social interaction can be a chore, but Miitomo finds ways to make introverts enjoy it.

Xeno-Colonialism

By David Shimomura • April 11th, 2016

Traveling to new galaxies and plopping down a settler may be the name of the game.

My Inner Scales

By Ario Elami • April 7th, 2016

“Facing me was an eternity of inky water: clean, pure, impenetrable.” Ario Elami finds an intriguing role-playing opportunity in Dark Souls‘ Path of the Dragon.

Möira vs The Tropes: How 8-Bit Is It?

By Declan Taggart • April 7th, 2016

Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer

The Henchman’s Lament

By C.T. Casberg • April 6th, 2016

“The reason I break my silence now and face certain doom is to make a simple plea: remember that henchmen are people too.” C.T. Casberg on being an NSA henchman

Let’s Journey Into the Sandsverse

By Melissa King • April 6th, 2016

The internet has evolved into a monkey and a tapir selling us goods.

Last Week’s Comics 4/6/2016

By Michael Edwards • April 6th, 2016

Mike Edwards rides the nostalgia wave with X-Men ’92.

To Walk From Left to Right

By Richard Clark • April 5th, 2016

“What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.

It’s All In The Clicks

By Matt Sayer • April 5th, 2016

Ignore your first impressions. Visual Novels have more in common with games than comics or books. A simple click makes all the difference.

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