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Pox Free at PAX East 2020, Part 1

By Levi Rubeck • March 12th, 2020

Three mini essays for the price of one!

Good Grades

By Jeremy Signor • March 11th, 2020

Grading systems in games are more than about showing the player how well they’re doing. They also plant the seed for expanding the possibilities available.

Try Reading...

It’s Just a Game

By Harry Rabinowitz • March 11th, 2020

DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?

Forms in Light

The Genius of Beauclair Palace

By Justin Reeve • March 11th, 2020

Justin dives into why, exactly, this Witcher 3 structure commands such a presence.

Self Insert

When Fanon Eclipses Canon

By Amanda Hudgins • March 10th, 2020

How a Canadian TV show from the ’90s lives on in alternative universe fanfiction.

Collision Detection

Could the Decline of Violent Football Videogames Have Predicted the Future of Player Safety?

By Ben Sailer • March 10th, 2020

Football videogames in the early to mid-1990s reveled in over-the-top physical violence. Could the disappearance of that tendency be connected to changing public perception around the safety of the sport?

Here's the Thing

Avatar and the Importance of the Mundane

By Rob Rich • March 10th, 2020

Rob takes a look at one of the most well-loved episodes of Avatar: The Last Airbender and posits that it’s mundane slice-of-life moments that truly draw us in to stories about people with superhuman abilities.

Revving the Engine

Backbone: We’re All Animals

By Stu Horvath • March 9th, 2020

What better way to examine the human condition than in a story about animals?

This Mortal Coyle

The Ad Salesman from Animal Restaurant

By Deirdre Coyle • March 9th, 2020

Animal Restaurant is a mobile game that does the impossible: It makes promoting in-game ads adorable.

Wizards & Spells

By Stu Horvath and John McGuire • March 9th, 2020

Jim Zub is back on the show this week, dishing about the newest Young Adventurer’s Guide, Wizards & Spells, and dropping some hints about volume five!

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