“I’m trying, Maya!”
Over a decade since Assassin’s Creed Revelation’s release, I’m reconciling how it so completely charmed me with scenery of mosques and Islamic designs to bask in that I glossed over Ezio becoming the white savior.
Paints, brushes and tranquility.
WARNING: Contains New Columnist!!!
Talking with Oli Clarke Smith of Kaizen Game Works about Paradise Killer’s unconventional open world.
A pair of surprisingly lightweight and amiable caper flicks in the vein of more recent thriller confections such as 2013’s Now You See Me.
Hidden Leaders is one of those games that is deceptively basic but can grow strangely complex as you play.
Every once in a while, we stumble upon a true treasure.
The emotional, psychological circuit catalyzed by videogames, and its inevitable dead end
Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.