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A Normal Lost Phone: Learning About Identity Through Objects

By Khee Hoon Chan • November 15th, 2016

“You have just found a phone. Find out the truth.”

A Diary from PAX Australia, Part One: The Indies

By Matt Sayer • November 15th, 2016

A look at the most interesting indie games from PAX Australia 2016.

Music Matters, Use it Wisely

By David Shimomura • November 14th, 2016

Music can make or break a game.

Revving the Engine: Shape of the World

By Stu Horvath • November 11th, 2016

Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.

Gone Gnome

By Simon Best • November 11th, 2016

I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.

Love Issue – Theme Recap

By Team Unwinnable • November 11th, 2016

September was Unwinnable’s month of love.

Last Week’s Comics 11/9/2016

By David Shimomura, Sara Clemens and Sal Lucci • November 9th, 2016

Team Unwinnable shares their thoughts on this week’s James Bond #11 & James Bond: Hammerhead #2 and last week’s The Wicked + The Divine #23 and Mayday #1.

Keep Your Things in a Place Meant to Hide

By David Wolinsky • November 8th, 2016

Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.

Hate the Game

By Megan Condis • November 7th, 2016

The process of falling in love is not exactly portrayed with finesse by very many videogames…

I Suck at Videogames

By Michael Sheridan • November 7th, 2016

“All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”

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