On the Necessity of Bombast By David Shimomura • December 19th, 2016 “Now, for the first time, I understand the importance of the yearly, over the top, Michael Bay-rific explosion fest.”
The Moment I Embraced Being A Villain in Tyranny By Charles Singletary • December 16th, 2016 Tyranny is an RPG that employs you as a judge within an evil empire. In games with similar concepts there’s redemption to be had, but not here. This is how I came to terms with that.
The Robo-Animal Circus Grand Prix By Jose Cardoso • December 16th, 2016 “As for the wacky robotic-animals-as-stunt-performers premise of Excitebots: Trick Racing? It’s on its own plane.”
The Games I’m Forcing My Captive Family to Play This Holiday Season By Sam Desatoff • December 15th, 2016 “Games are a great way to stem that holiday stress and bring joy back to the season.”
A Digital Home For The Holidays By Matthew Byrd • December 15th, 2016 “What I wanted was a place where I could bask in the spirit of the season without feeling like a complete outsider.”
Spilled Ink Happiness Volume 2, “A Lovely Monstrosity” By Austin Price • December 14th, 2016 “The horrors in Happiness accumulate slowly…”
Last Week’s Comics 12/14/2016 By Ian Gonzales and Sara Clemens • December 14th, 2016 Team Unwinnable shares their thoughts on The Wicked + The Divine # 24 and Jughead # 11.
Are Games Really Better With Friends? By Matt Sayer • December 13th, 2016 Watching a bad movie with good friends can be a blast, but it doesn’t make the movie any less awful. Shouldn’t the same rule apply to games?
Pokémon Red and Blue Reflect Your Worldview As a Kid By Khee Hoon Chan • December 13th, 2016 “Minor but illogical details, like how my poor mum couldn’t afford a bed while I had an entire room to myself, were inconsequential to my eight-year-old self.”
The Year of the Secondary Character By David Shimomura • December 12th, 2016 “Secondary characters have always been around, but 2016 feels like the year that they exceeded their “secondary” status in important and necessary ways.”