It’s Time to Forgive Constantine By Amanda Hudgins • November 23rd, 2015 Keenu’s Constantine is turning 10 years old, maybe it’s time to finally time to forgive the film for its one major gripe. Even God forgave him, can’t you?
What is Bob Ross Doing on Twitch? By Megan Condis • November 23rd, 2015 I looked away for 30 seconds and missed an entire foreground.
Call Me Snake – UW70/71 By Stu Horvath • November 20th, 2015 Stu Horvath fucking hates Metal Gear Solid.
The Road to Space is Procedurally Generated By Dave Andrews • November 20th, 2015 Elite: Dangerous will be seeing planetary add-ons. No Man’s Sky continues to wait in the wings. They’re very different games, but they’re both carried by high technology.
Revving the Engine: Planet Alpha 31 By Stu Horvath • November 19th, 2015 Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.
Game Over; Play Again? By Riley MacLeod • November 19th, 2015 “So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”
90’s Kids Rejoice, the 3D Platformer is Back! By Tim Mulkerin • November 19th, 2015 The 2D platformer renaissance could only give way to the next chronological step, the rebirth of the 3D platformer.
One Last Flight By Jason McMaster • November 19th, 2015 We configured and set up the rig and the copy of X-Plane I had purchased. Then we sat in that small room and I watched my dad fly.
PRACTICE: Game Design in Detail By Riley MacLeod • November 19th, 2015 Designers and critics have more in common than you might think.