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Revving the Engine: Conarium

By Stu Horvath • April 3rd, 2017

Stu Horvath chats with Onur Samli of Zoetrope Interactive about their upcoming horror game Conarium and the enduring appeal of H. P. Lovecraft.

Rookie of the Year

Shit Show

By Matt Marrone • March 31st, 2017

What the opening segment of S-Town, the podcast everyone loves this week, should have told us.

The Thrill of Hopelessness

By Chris Cesarano • March 31st, 2017

Rogue One allowed us to revel in the oppressive power of the Empire in a way the original films never had. I wish Halo: ODST had done the same.

List-O-Mania, March 2017

By Team Unwinnable • March 30th, 2017

What’s Team Unwinnable playing, reading and rocking out to in March?

Three Things SteamWorld Heist Does Better Than XCOM

By Sam Desatoff • March 30th, 2017

“SteamWorld Heist largely delivers the goods.

In PLAYERUNKNOWN’S BATTLEGROUNDS, Winning is Refreshingly Irrelevant

By Matthew Byrd • March 30th, 2017

“BATTLEGROUNDS treats unwinnable scenarios as part of the experience.”

Last Week’s Comics 3/29/2017

By Ian Gonzales, Michael Edwards and Sara Clemens • March 29th, 2017

Team Unwinnable shares their thoughts on this week’s Space Riders: Galaxy of Brutality #1 and Elf Quest: The Final Quest # 19 and last week’s KISS # 6.

Spilled Ink

“Yawning at the Void” – Bungo Stray Dogs Vol. 2

By Austin Price • March 29th, 2017

“Even the most generous of audiences is unlikely to find Bungo Stray Dogs willing to return their investment.”

Bang&Blame: GDC 2017 in the Cross Hairs

By David Wolinsky and Dee Majek • March 28th, 2017

David went to GDC for the 10th time. Dee’s never been.

Bad Games Are Good For No One

By Matt Sayer • March 28th, 2017

Dumping on a game, even a bad one, says more about our own insecurities than the quality of the game itself.

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