Disengage the Simulator By David Shimomura • June 15th, 2016 David gets post-modern as he wrestles with the idea of being a video game. You are tearing me apart, Elon!
Last Week’s Comics 6/15/2016 By Ian Gonzales, Sara Clemens and David Shimomura • June 15th, 2016 Team Unwinnable shares their thoughts on The Wicked + The Divine # 20, Injection # 10 and Action Comics # 957.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • June 13th, 2016 Part Three: prototypes are made. Banks get robbed.
The Two-Sided Invitation of Cartoon Aesthetics By Jose Cardoso • June 10th, 2016 Bob’s not your everyday hero, but his battles against pollen and fungus are no less daring.
Blockhood and the City Organism By David Shimomura • June 10th, 2016 “Everything in Block’hood is interdependent on everything else, and the resources form a perfect circle of consumption.”
The Video Game Prison System Needs Rebooting By Matt Sayer • June 8th, 2016 Time-outs, loot bans, low-priority queueing; they might just be causing more harm than good.
Dancing with Dead Gods: An Interview with Kieron Gillen By Declan Taggart • June 8th, 2016 “Understanding the past and making it meaningful to the present”: we interview Thor comics writer Kieron Gillen.
Last Week’s Comics 6/8/2016 By Ian Gonzales, David Shimomura and Michael Edwards • June 8th, 2016 Team Unwinnable shares their thoughts on last week’s Hellboy In Hell # 10, Power Rangers: Pink # 1 and this week’s Prometheus: Life And Death # 1.
Hack the Planet: Mainlining Demo By Megan Condis • June 7th, 2016 Wouldn’t it be great if Hollywood was right, and hacking was actually just rollerblading and drinking soda all day?
Call of Dewty: How We Eat Games By Andrea Ayres • June 7th, 2016 Andrea Ayres digs deep into how food and marketing direct our actions, and how we consume games.