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a dark haired Japanese man leans up against a car, a large rock formation cutting like a ribbon across the sky in the background. This is a still from the game Final Fantasy XV.

The Unspoken Glory of Tardiness

By David Shimomura • September 25th, 2017

Coming to things late lets you take it at a pace all your own, a pace dictated by nothing more than how you feel on that day or in that week.

The Burnt Offering

Ghosts

By Stu Horvath • September 25th, 2017

My house is haunted by history.

Gingy's Corner
A dark haired anime-character wearing a red bow tie and a sailor collar, her face mostly concealed by a male anime character who is leaning is as if for a kiss. This is a still from Gaokao.Love.100Days.

Gaokao.Love.100Days is a Frankenstein disaster

By Gingy Gibson • September 25th, 2017

Gaokao.Love.100Days is the first example I have ever encountered of a time-management visual novel with way too much novel.

A shadowed man standing in front of a red door and a violently green floor with grated windows to the right. This is a still from the Suda51 game Killer 7

Killer 7: An Excerpt from Heterotopias Issue 003

By Edward Smith • September 22nd, 2017

“We’re in a tight spot,” says Killer 7’s sardonic, begimpsuited spirit guide, Iwazaru. Appearing in thin air, hanging from the ceiling, or floating serenely above the ground, he commands the physical space.

Unwinnable Monthly Excerpt

Southern Play – An Excerpt from Unwinnable Monthly 95

By Davis Cox • September 22nd, 2017

The American South is a complicated place. The games that come out of the South are no different.

A series of future buildings lit in blues and greens.

Destiny 2 Made Me Love the Grind

By Sam Desatoff • September 21st, 2017

The Grind is a trying time, when patience is tested and loyalty is questioned. I love it.

The Board Soul
A woman looking straight towards the camear with a tree like crown around her face.

The Magic of Commander

By Jeremy Signor • September 21st, 2017

When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.

Wonderful and Fantastic – An Excerpt from Unwinnable Monthly 95

By Pascal Wagner • September 21st, 2017

Shameful? Depressing? No, playing Wolfenstein: The New Order while being German is more ludicrous than you’d think.

A figure in blue, outlined in bright golden yellow, dances wildly in front of a geometric pink background. This is the rave scene from the Wicked and Divine 31.

Last Week’s Comics 9/20/2017

By Ian Gonzales, Michael Edwards and Sara Clemens • September 20th, 2017

Team Unwinnable shares their thoughts on some comics they read last week including The Wicked + the Divine # 31 and Wonder Woman: Gods and Mortals.

Hit the Pavement – An Excerpt from Unwinnable Monthly 95

By Ryan Cooper • September 20th, 2017

Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…

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