Civilization VI Has the Best Opening. Ever. By David Shimomura • November 17th, 2016 “Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”
The Cinematography of Horror Games By Matthew Byrd • November 17th, 2016 “The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography.”
A Diary from PAX Australia, Part Three: Hand of Fate 2 By Matt Sayer • November 17th, 2016 A look at what’s new in the deck-building action game Hand of Fate 2.
Smash Up: Steam Early Access Impressions By Sam Desatoff • November 16th, 2016 A great table top game with a not-so-great digital counterpart…
Spilled Ink Unhinging the Familiar By Austin Price • November 16th, 2016 Shin Godzilla finally puts the horror back into the iconic kaiju.
A Diary from PAX Australia, Part Two: The AAA By Matt Sayer • November 16th, 2016 A look at the AAA offerings at PAX Australia 2016.
A Reaffirmation, a Promise and an Invitation By Stu Horvath • November 15th, 2016 Some thoughts on the future and where Unwinnable fits.
A Normal Lost Phone: Learning About Identity Through Objects By Khee Hoon Chan • November 15th, 2016 “You have just found a phone. Find out the truth.”
A Diary from PAX Australia, Part One: The Indies By Matt Sayer • November 15th, 2016 A look at the most interesting indie games from PAX Australia 2016.
Music Matters, Use it Wisely By David Shimomura • November 14th, 2016 Music can make or break a game.