Is ‘Easy Mode’ Possible In Dark Souls? By Matt Sayer • July 29th, 2016 Smoothing out the difficulty curve isn’t not about making the game easier, it’s about giving the players tools to be better.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 29th, 2016 My sky pirates will signpost their ferocity though gummy smiles and an abundance of facial hair.
Rap Artists for People Who Don’t Like Rap By Amanda Hudgins • July 28th, 2016 It started as an informational photo set on imgur and turned into questions of culture, mission, voice and race.
Last Week’s Comics 7/27/2016 By Ian Gonzales, David Shimomura and Sara Clemens • July 27th, 2016 The LWC gang shares their thoughts on this week’s ElfQuest, Cryptocracy & Predator Vs Judge Dredd Vs Aliens in this week’s erroneously named Last Week’s Comics.
The Future of Pokemon After Pokemon GO By David Shimomura • July 25th, 2016 Pokemon GO has shown us where Pokemon can go, but just how far will it go?
HUD: Tension of Fandom By Andrea Ayres • July 21st, 2016 Time to dig real deep into the ever evolving world, and dangers, of fandoms.
Crest, and the Gods of Not Knowing Very Much By Declan Taggart • July 20th, 2016 Medammit! I’m a god. Why won’t my ungrateful little worshipers listen to me?
Last Week’s Comics 7/20/2016 By David Shimomura, Sara Clemens and Sal Lucci • July 20th, 2016 Team Unwinnable shares their thoughts on last week’s The Wicked + The Divine and this week’s Dresden Files: Wild Card and The Black Hammer.
If You Build It They Will Come: Mark Oshiro on Trolls, Fandom, and Community Management By Megan Condis • July 18th, 2016 Megan Condis got to chat with the titular Mark of Mark Does Stuff on how to avoid fandoms becoming cesspools of trolls and bigotry.
Long Live Emulators By David Shimomura • July 18th, 2016 The implications the NES Classic Edition has on games preservation are massive.