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Letter from the Editor

Unwinnable Monthly – January 2018

By Stu Horvath • January 18th, 2018

We start the new year with a new issue packed with goodness. Stu gives you the rundown and hints at some stuff coming soon in Unwinnable’s future.

Last Week's Comics

Last Week’s Comics 1/17/2018

By Ian Gonzales, David Shimomura and Sal Lucci • January 17th, 2018

Team Unwinnable shares their thoughts on Batman: Creature of the Night #2, G.I. Joe: A Real American Hero # 246 & 247 and James Bond: The Body # 1.

Spilled Ink
A blue girl with tears streaming down her face stairs into a speckled white abyss.

Trauma Entertainment – Happiness Vol. 6

By Austin Price • January 17th, 2018

“The real horror of trauma is that it is immortal.”

A box for the Bloodborne cardgame with text that reads "Bloodborne :the Card Game" The Hunters Nightmare

The Tentacled Spirit of Yharnam, in Card Stock

By Levi Rubeck • January 16th, 2018

The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.

A blonde man in a blue one piece leotard punches out with a boxing fist towards a dark skinned man in an American flag boxing outfit.

The Heart of Fighting Games

By Khee Hoon Chan • January 16th, 2018

It’s these technicalities and the breakneck speed of play that heighten the range of emotions players experience during a fight, like frustration, cool-headedness, arrogance, despair and even elation.

Feature Excerpt

Lasagna Cat and the Internet We Lost

By David Wolinsky • January 16th, 2018

David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.

The Cranberries Baseball Association: Remembering Dolores O’Riordan

By Matt Marrone • January 16th, 2018

Matt Marrone shares an unusual memory of Dolores O’Riordan, the Cranberries and baseball videogames.

The Board Soul
A green hill with a zeppelin cutting across, big text that reads "Charterstone"

What Keeps You Going

By Jeremy Signor • January 16th, 2018

Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.

A text message conversation. From the other person reads "I could be in Europe tomorrow" and a response that reads "You could also be dead tomorrow"

Digital Voyeurism – A Familiar, if Strange Game

By Alyse Stanley • January 15th, 2018

We’ve come to regard phones as such intimate extensions of ourselves. That’s why taking the helm of another’s device is at once instantly familiar and strange.

Documentary Sunday

Living Dolls

By Megan Condis • January 15th, 2018

Despite their creepiness, Meg Condis discovers that dolls hold an incredible sway over some collectors.

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