Another Look Fantasies of Fatherhood By Yussef Cole • March 13th, 2020 In Death Stranding, players get a chance to parent less a child than the idea of one.
The Fail Cycle Healing and How to Make It All Better By Declan Taggart • March 12th, 2020 [redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?
Musings Rock is Dead. Long Live the Dirty Nil. By Blake Hester • March 12th, 2020 The Dirty Nil, in just one 39 minute album, is more intelligent, interesting and fun than most classic rock out there.
Pox Free at PAX East 2020, Part 1 By Levi Rubeck • March 12th, 2020 Three mini essays for the price of one!
Good Grades By Jeremy Signor • March 11th, 2020 Grading systems in games are more than about showing the player how well they’re doing. They also plant the seed for expanding the possibilities available.
Try Reading... It’s Just a Game By Harry Rabinowitz • March 11th, 2020 DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?
Forms in Light The Genius of Beauclair Palace By Justin Reeve • March 11th, 2020 Justin dives into why, exactly, this Witcher 3 structure commands such a presence.