Maybe Emily Should Stay Away, Too By Matt Sayer • November 21st, 2016 “Emily is not a person but rather a toy to be played with, and in a game that deals with issues of consent and exploitation, this is especially heinous.”
Flavor Text Is The Spice of Videogames By Khee Hoon Chan • November 18th, 2016 Example: the series of adult novels found in the Elder Scrolls games; who could forget the adventures of the titular “The Lusty Argonian Maid”?
Spilled Ink Blood Blockade Battlefront, or “Fight Nights, Blood City” By Austin Price • November 18th, 2016 “What Nightow understands is that New York City is a kind of barely contained chaos bursting with wild energy and implicit violence.”
Last Week’s Comics: Not So Silent Interlude By Ian Gonzales • November 17th, 2016 Unwinnable’s Comics Editor wants to read your comics.
Civilization VI Has the Best Opening. Ever. By David Shimomura • November 17th, 2016 “Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”
The Cinematography of Horror Games By Matthew Byrd • November 17th, 2016 “The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography.”
A Diary from PAX Australia, Part Three: Hand of Fate 2 By Matt Sayer • November 17th, 2016 A look at what’s new in the deck-building action game Hand of Fate 2.
Smash Up: Steam Early Access Impressions By Sam Desatoff • November 16th, 2016 A great table top game with a not-so-great digital counterpart…
Spilled Ink Unhinging the Familiar By Austin Price • November 16th, 2016 Shin Godzilla finally puts the horror back into the iconic kaiju.
A Diary from PAX Australia, Part Two: The AAA By Matt Sayer • November 16th, 2016 A look at the AAA offerings at PAX Australia 2016.