Fascination On The Black Belly of the Tarantula By Astrid Budgor • July 24th, 2017 “There was a nude woman … someone had killed her.”
The Board Soul Kill Your Darlings By Jeremy Signor • July 21st, 2017 Are the old standards in board game design worth keeping? Scythe succeeds by brilliantly contradicting them.
A Visitor’s Guide to Sigil By Sam Desatoff • July 20th, 2017 Hello, and welcome to scenic Sigil, the Crossroads of the Multiverse™. Thank you for visiting our tourist center where we are glad to assist with any questions you might have about the city.
Last Week’s Comics 7/19/2017 By David Shimomura and Michael Edwards • July 19th, 2017 Team Unwinnable reviews James Bond: Kill Chain # 1 and Generation X # 4.
Unwinnable Monthly – July 2017 By Stu Horvath • July 19th, 2017 Unwinnable Monthly’s got Twin Peaks fever.
The Search for Answers in Prison Architect By Khee Hoon Chan • July 19th, 2017 The videogame also hints at how the prison is merely a smaller piece of a larger system at work—one that sometimes feels like we, as ordinary citizens, have no influence over.
The Future is Play By Levi Rubeck • July 18th, 2017 By the end of Football 17776’s twenty-five chapters, you’ll have experienced many .gifs, videos, stats, flippant quips and earnest pleas.
War for the Planet of the Apes is a Joyless Pile of References By Amanda Hudgins • July 18th, 2017 A small blonde girl runs with a flashlight down a long tunnel, opposite a wall that reads “This Way Out of Hell” til she reaches a fork, where “Ape-Ocalypse Now” is spray painted in thick white block letters.
The Architecture of a Generic Star Wars Planet By David Shimomura • July 17th, 2017 What makes a Star Wars building feel like a Star Wars building?
Fascination On The Fifth Cord By Astrid Budgor • July 14th, 2017 “Ever since you’ve been playing detective you just can’t get anything right!”