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Rest In Power Caleb Scofield

By Levi Rubeck • April 4th, 2018

A memorial for Caleb Scofield, bassist of heavy metal crushers Cave In, Old Man Gloom, and Zozobra.

E-soterica

The Quiet Exclamation of ASMR

By Khee Hoon Chan • April 3rd, 2018

“We don’t really choose our bodies, or the way they fail us, and I feel this is one reason trans people seem to connect with the theme of body horror,” said Soria. “For me, it’s mostly the way I’m seen that feels different from who I am.”

Revving the Engine

Genesis Noir

By Stu Horvath • April 2nd, 2018

What would you do to stop a murder at the beginning of time?

The Surreal Cognitive Dissonance of Paratopic

By Jeremy Signor • April 2nd, 2018

By inverting your expectations, Paratopic becomes a strange exercise in video game surrealism.

Exploits Feature

On Canon

By Gavin Craig • April 2nd, 2018

If we must have canons, let’s build our own and blow them up every now and then.

A woman in a large white dirty tshirt and cargo pants, wields a bat at a dog running away gleefully with an assault rifle in its mouth. Behind her in the dust is a bleeding man.

Far Cry 5: Taking off the Engagement Blinders

By David Shimomura • April 2nd, 2018

That’s the trap of engagement and enthrallment. At 100mph the flaws dissolve in the motion blur.

The McMaster Files

What Parts Remain?

By Jason McMaster • March 30th, 2018

Life really sucks and hurts most of the time, but if we cut out and manage all the bits that make us feel, what parts remain?

Tomb Raider is a Wonderful Game (and a Terrible Movie)

By Gingy Gibson • March 30th, 2018

Movie adaptations of video games are nigh on impossible to get right. Tomb Raider is no exception.

Rookie of the Year

Halt and Catch Death

By Matt Marrone • March 29th, 2018

I used to believe I was immune to regret. I wore it like a tacky t-shirt. Now I know I have a virtually endless string of regret. Not bad choices, necessarily. Just so much taken for granted.

The Calculated Unease of Paratopic

By Sam Desatoff • March 29th, 2018

Paratopic is a disjointed and muddy game that feels like it wants to tell a meaningful story, but stumbles over an inflated sense of inscrutability.

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