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How One of the Best 16-bit Soundtracks was Lost to Time

By Zach Newcastle • May 9th, 2018

An increasingly popular narrative is that of the tortured auteur. A singular genius performing tireless alchemy to produce art beyond our mortal comprehension. But I’ve grown tired of that story, I don’t want any more heroes.

A thin femme person with dark brown hair standing in front of a painterly green brushy background.

Boyfriend Dungeon Weaponizes Cuddles

By Levi Rubeck • May 9th, 2018

Boyfriend Dungeon wears a dating sim on its sleeve but bears a dungeon crawler as its beating heart.

Geralt of Rivia, Anthropologist

By Khee Hoon Chan • May 8th, 2018

Like a cultural anthropologist, Geralt uncovers more about this universe through these contracts, keenly and patiently listening to villagers as they share their joy and woes.

E-soterica

Fans Have Spoken, and They Want a Knuckle Sandwich

By Alyse Stanley • May 4th, 2018

When the frenetic gameplay of WarioWare, the dark humor of Fargo, and the aesthetic of Dragon Ball and Pokémon combine, Knuckle Sandwich emerges unscathed from the explosion, sunglasses lowered.

Rend Wants to get the Team Back Together

By Levi Rubeck • May 3rd, 2018

Like Overwatch meets EVE Online crashing into Minecraft, Rend is an MMO sandbox RPG that requires a clan that can work together and evolve to confront not only the other online antagonists, but the toothy bite of the world itself.

E-soterica

Umiro Is The Relief of Recovering Lost Memories

By Khee Hoon Chan • May 3rd, 2018

In Umiro, seeing the hues of color seep back into the city is more than just the exhilarating thrill of completing another level in a game. It’s the bittersweet relief of recovering a missing memento, of finding something you thought was lost for good.

Exploits Feature

Not Enough Time

By Stu Horvath • May 2nd, 2018

Look, we’re all going to die. The real tragedy is that we’ll leave unread books on the shelf when we do. Or is it?

The Meaninglessness of Maturity in God of War

By David Shimomura • May 2nd, 2018

While the game tries to tell us of heroes come and gone who made war by making peace, we can never do this. It’s good to kill a demon, an escapee from the underworld, a monster. They have no agency and thus we can never reason with them. We can only bring reason to them at the edge of axe.

Last Week's Comics

Last Week’s Comics Series Finale

By Ian Gonzales, Sara Clemens, Michael Edwards and David Shimomura • May 2nd, 2018

Last Week’s Comics is dead. Long live Last Week’s Comics!

The Board Soul

You Can’t Go Home Again

By Jeremy Signor • April 30th, 2018

Something built on nostalgia doesn’t have to be stuck in the past as long as it keeps an eye on the future, too.

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