Beyond the Shadows: The Aesthetic Ambition of Assassin’s Creed By Justin Fenech • May 13th, 2026 On artistic terms, is Shadows comparable for Ubisoft to the Water Lilies series were for Claude Monet’s late career?
Interlinked Prismatic Sound By Phoenix Simms • May 13th, 2026 Art in a globalized world is about coexistence and the collective effort making meaning.
Don't Stop Believing The Burden of Godhood Is Hellish in Final Fantasy XIII By Elijah Beahm • May 12th, 2026 Like the Fal’Cie, the game feels miserable, struggling against its own design.
Here Be Monsters Stepford Waifus: The Politics of Aesthetic Homogeneity in Final Fantasy By Emma Kostopolus • May 11th, 2026 The only thing the female characters get to be, all narrative protestations of their strength to the contrary, is small and delicately pretty.
Monster Dinosaur By Stu Horvath and John McGuire • May 11th, 2026 Oh wait, this is supposed to be a podcast about roleplaying games?
Vampire Crawlers Is an Exponential Problem By Rob Rich • May 8th, 2026 Will Poncle’s dungeon drawling follow-up to Vampire Survivors be as huge – and as commonly duplicated – as the original?
Run It Back 1997 – 2020 By Oluwatayo Adewole • May 8th, 2026 It’s much easier to force desperate people into extractive economic relationships when you’ve fundamentally destabilized their society.