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Pato Box’s Fisticuffs Lack Punch

By Khee Hoon Chan • June 5th, 2018

Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.

Gingy's Corner

Fashioning Little Miss Lonesome

By Gingy Gibson • June 1st, 2018

A visual novel about friends, fashion, and failing at life.

Exploits Feature

Art vs. Artist

By Khee Hoon Chan • June 1st, 2018

There comes a point where death is too good for the artist.

The Magical Charm of Empyreal: Spells and Steam

By Sam Desatoff • May 31st, 2018

Level 99 hopes to craft a train board game like no other.

Epistolary Voicemail

By Levi Rubeck • May 31st, 2018

Enjoying a recent New Yorker online poetry experiment where Natalie Diaz and Ada Limón are explicitly communicating with each other, and we are shepherded on the atmosphere that extends between them.

the writer, wearing a purple knit cap, hair long and grass green behind her.

How I Almost Gave Up On Games

By Amanda Hudgins • May 29th, 2018

I’m not one of those named faces of GamerGate, the women for whom, for better or worse, GamerGate has become a part of their identity and brand. If you think back to those most visibly affected, the ones who had it worse, I’m nobody.

A pixel landscape of soft green rolling hills wth mountain like ridges in the background. This is a still from the game All Our Asias.

The Game That Made Me Question What It Means to Be Me

By Kyle Bradford • May 28th, 2018

All Our Asias is inclusive. It’s ours, even if we don’t recognize it to be.

stretching green and red lines that dot like train lines across a grey scale background. Hubs are in bright blue with text that reads "GOP." This is a still from the game Democracy 3

Democracy 3 and the Absurdity of Government

By Daniel Schindel • May 25th, 2018

No matter how much players derive pleasure from a challenge, the inherent appeal of sims is the illusion of control that they grant us.

The Board Soul

Let’s Get Physical

By Jeremy Signor • May 24th, 2018

Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.

Revving the Engine

Rogue Universe

By Stu Horvath • May 24th, 2018

Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.

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