Diary of an Advanced Locksmith By Sam Desatoff • February 23rd, 2017 “I went to the Baker estate today to walk through the house and give them a quote. Jack Baker, the man of the house, seemed a bit…off.”
Nioh Exposes the Lazy Culture of Video Game Genres By Matthew Byrd • February 23rd, 2017 Action RPG sounds like a good classification for Nioh until you realize that label is also applied to titles like Diablo III,Borderlands and Fallout 3.
Documentary Sunday Welcome to Leith By Megan Condis • February 22nd, 2017 What do you do when Nazis come to take over your town?
Backlog The Ground on Which our Stories are Contested By Gavin Craig • February 22nd, 2017 Final Fantasy VI “is not an allegory for the current moment. It is not a blueprint for resistance. It is just a story, but a story is a place to begin.”
Last Week’s Comics 2/22/2017 By Michael Edwards and Sal Lucci • February 22nd, 2017 Team Unwinnable shares their thoughts on last week’s KISS # 5 and this week’s Quantum Teens Are Go # 1.
The Burnt Offering On Preconceived Notions By Stu Horvath • February 21st, 2017 How do you create criteria to find more surprises that defy your criteria?
Steamworld Heist and the Goldilocks Difficulty By Matt Sayer • February 21st, 2017 ‘Difficult’ shouldn’t mean massive enemy HP bars and single-hit deaths. As Steamworld Heist shows, a good challenge should be about skill, not stubborn persistence.
When Narrative Plays Second Fiddle By Khee Hoon Chan • February 21st, 2017 “Inventive gameplay is still what sets videogames apart from other mediums.”
The Prettiest Nightmare By Matt Sayer • February 17th, 2017 Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.
A Good Death By Sophie Turner • February 17th, 2017 Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.