The Thrill of Hopelessness By Chris Cesarano • March 31st, 2017 Rogue One allowed us to revel in the oppressive power of the Empire in a way the original films never had. I wish Halo: ODST had done the same.
List-O-Mania, March 2017 By Team Unwinnable • March 30th, 2017 What’s Team Unwinnable playing, reading and rocking out to in March?
Three Things SteamWorld Heist Does Better Than XCOM By Sam Desatoff • March 30th, 2017 “SteamWorld Heist largely delivers the goods.
In PLAYERUNKNOWN’S BATTLEGROUNDS, Winning is Refreshingly Irrelevant By Matthew Byrd • March 30th, 2017 “BATTLEGROUNDS treats unwinnable scenarios as part of the experience.”
Last Week’s Comics 3/29/2017 By Ian Gonzales, Michael Edwards and Sara Clemens • March 29th, 2017 Team Unwinnable shares their thoughts on this week’s Space Riders: Galaxy of Brutality #1 and Elf Quest: The Final Quest # 19 and last week’s KISS # 6.
Spilled Ink “Yawning at the Void” – Bungo Stray Dogs Vol. 2 By Austin Price • March 29th, 2017 “Even the most generous of audiences is unlikely to find Bungo Stray Dogs willing to return their investment.”
Bang&Blame: GDC 2017 in the Cross Hairs By David Wolinsky and Dee Majek • March 28th, 2017 David went to GDC for the 10th time. Dee’s never been.
Bad Games Are Good For No One By Matt Sayer • March 28th, 2017 Dumping on a game, even a bad one, says more about our own insecurities than the quality of the game itself.
In Pato Box, Revenge Is a Dish Served With a Flurry Of Punches By Khee Hoon Chan • March 28th, 2017 “Full of nuance and quiet unease, Pato Box warrants your interest, subverting the fighting genre by sprinkling in elements of crime fiction and drama.”
The Making of a Weird Autumn – An Excerpt from Unwinnable Monthly 89 By Max Covill • March 27th, 2017 Max Covill talks to the team behind Night in the Woods about the mystery and malaise of living in a post-industrial town.