Forms in Light Pyramid Schemes By Justin Reeve • July 14th, 2020 A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.
Here's the Thing Three Quick Ones By Rob Rich • July 14th, 2020 Rob dives into how two series took a step forward in their decades-spanning gameplay formula this year, albeit to varying success.
Revving the Engine Revoider: Chipping Away By Stu Horvath • July 13th, 2020 “We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”
No Accounting for Taste The Shadow of the Past By Adam Boffa • July 13th, 2020 In Final Fantasy XII, history is a living thing.
Banana Chan on Jiangshi: Blood in the Banquet Hall By Stu Horvath and John McGuire • July 13th, 2020 This week, we chat with game designer Banana Chan about their forthcoming tabletop RPG Jiangshi: Blood in the Banquet Hall, an exploration of Chinese food, the immigrant experience and supernatural horror.
Collision Detection Between Progress and Pragmatism in Democratic Socialism Simulator By Ben Sailer • July 9th, 2020 This game offers an opportunity to explore the policy possibilities of a progressive presidency in America. But underneath its colorful cartoon aesthetic lies a surprising degree of subversive power.
The Fail Cycle What Do We Owe a Viking? By Declan Taggart • July 9th, 2020 Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them.