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Three Hearts and Three Lions

By Stu Horvath and John McGuire • August 17th, 2020

Travel through time to World War II, then travel through time again to the age of Charlemagne, and learn the secrets of the knight of three hearts and three lions.

Another Look

Learning How to Share

By Yussef Cole and Vivian Chan • August 14th, 2020

Sharing credit shouldn’t feel like sacrificing your reputation or taking away from what you have accomplished, especially when you are sharing it with someone close to you.

Revving the Engine

A Long Walk in the Woods

By Stu Horvath • August 14th, 2020

“I want people to leave my games feeling like they’ve been somewhere else.”

Here's the Thing

Missing Mission Europa

By Rob Rich • August 13th, 2020

Rob’s favorite mobile game is something barely anyone has heard of and, due to Apple’s failure to support older software, it basically doesn’t exist anymore.

Forms in Light

Billboard Architecture

By Justin Reeve • August 13th, 2020

What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.

No Accounting for Taste

New Harmonies

By Adam Boffa • August 12th, 2020

Like just about everything else in the game, the music of Final Fantasy XII defies expectations. That’s also why it’s such a success.

The Heavy Pour

Buddies

By Sara Clemens • August 12th, 2020

Social distancing can be lonely. Animal Crossing makes it a little less so.

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