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E-soterica

Foul Play in an Elementary School

By Khee Hoon Chan • October 10th, 2018

“I wanted to work with something fun and lighthearted. I was actually watching a lot of Mindhunters on Netflix, so I wanted to do something detective-adjacent but still semi-family-friendly,” said Pico, the developer behind P.E. Noire.

The Vampire Panic of New England

By Jen Sisco and Robin Mazzolla • October 9th, 2018

Sink your teeth into the New England vampire panic in the new episode of Notorious Narratives.

A young woman and a young man lounge together. This is a still from Life is Strange 2.

Life is Strange 2 works to deconstruct the series‘ power fantasy

By Malindy Hetfeld • October 8th, 2018

If there is one gripe I had with Life is Strange, then it is that it did too little, too late to hold Max accountable for the harm she caused in using her powers.

Another Look

Couples Fighting

By Yussef Cole • October 5th, 2018

Unlike the anonymous nastiness of online competition, “couch co-op” games like Overcooked engender a different, more personal form of stress.

What Horror Movie Should You Watch Tonight?

By Team Unwinnable • October 4th, 2018

It’s October and we know that means you want to be watching horror movies! We’ve got suggestions!

Here's The Thing

I Hate My Dream Job

By Rob Rich • October 4th, 2018

After years of dreaming of getting paid to review videogames, Rob finally got that chance. Then, after almost a decade, he realized that he hated it.

The Lifelong Labor of a Working Musician

By Levi Rubeck • October 4th, 2018

For every post-Nirvana success story, there are cemeteries choked with the tombstones of failed major label alternative and grunge bands.

E-soterica

My Brother Rabbit Tackles Seriousness with Surrealism

By Alyse Stanley • October 3rd, 2018

Under the guise of a point-and-click puzzle game, My Brother Rabbit shows the helplessness and horror of battling illness at a young age.

No Accounting for Taste

On Being Human. Or Not

By Adam Boffa • October 3rd, 2018

Automata wonders whether humanity is as important as it thinks it is.

The Message

By Jeremy Signor • October 3rd, 2018

Level design never stands alone. It’s all in how you look at it.

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