Gingy's Corner Gingy’s Corner: Nicole: The Otome By Gingy Gibson • February 9th, 2018 Nicole is a bland, semi-competent mess of a dating sim.
Backlog The Sense of an Ending By Gavin Craig • February 8th, 2018 Life goes on. Our stories don’t have to.
The Board Soul Pieces By Jeremy Signor • February 8th, 2018 Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?
The Sweet Illogic of Cultist Simulator By Levi Rubeck • February 8th, 2018 The body withers, decays, and rots with whatever insight you thought you’d gained back into the earth. Until you start a new game, echoing a past barely remembered.
Last Week's Comics Last Week’s Comics 2/7/2018 By Michael Edwards • February 7th, 2018 Team Unwinnable’s Michael Edwards shares his thoughts on Frankenstein Alive, Alive! Trio and Justice League International Omnibus Vol. 1.
Rookie of the Year I Fought the PAW and the PAW Won By Matt Marrone • February 5th, 2018 With Twin Peaks over, Matt Marrone turns his obsessive TV watching mind to…PAW Patrol?
The Space of Water By David Shimomura • February 5th, 2018 All together the spaces in The Shape of Water feel not just believable but contribute Michael-Stuhlbarg-levels-of-performance.
The McMaster Files Through the Ages By Jason McMaster • February 1st, 2018 Through the Ages: A New Story of Civilization is a wonderful game Jason McMaster never wants to play again.
Magician, Persona, and the Weight of Nostalgia By Sam Desatoff • February 1st, 2018 I grew up as a citizen of Midkemia. Here, in this land filled with elves and dragons and ancient magicians who live in a realm apart from time, I came into adolescence and, more importantly, fostered a love for fantasy.
The Board Soul Together Alone By Jeremy Signor • February 1st, 2018 Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.