Episode 2: Call of Cthulhu By Stu Horvath and John McGuire • July 22nd, 2018 In Episode 2 of the Vintage RPG Podcast, Stu and John discuss Chaosium’s Call of Cthulhu, Tales from the Loop, the board game Azul and much more!
Unwinnable Monthly – July 2018 By Stu Horvath • July 20th, 2018 July’s issue is crammed full of interesting stories on KotOR2‘s Kreia, Detroit: Become Human, museum games and much more. Stu has the rundown for you here.
When the Pros Take Over By Michael Tresca • July 18th, 2018 Will the professional polish of Dungeons & Dragons streaming shows create an unexpected hurdle for new players getting into the game?
Daughters Split Open Their Satanic Chrysalis By Levi Rubeck • July 18th, 2018 This country has had no shortage of crusty street preachers, split-lip soothsayers crawling across glass-littered asphalt to cough up a truth few are brave enough to bear.
How Wolfenstein II Lost Its Head Over Toxic Masculinity By Elijah Beahm • July 17th, 2018 Shooters are directly linked with the precise sort of violent, cold, rage that toxic masculinity brings about; especially with id Software’s games resting as a vanguard of heavy metal.
War on Words: Mobile v. Handheld By David Shimomura • July 17th, 2018 It’s why the recent trend to enforce the artificial barrier between “mobile” and “handheld” is so tenuous and dangerous.
Human Chess Shots Fired By Don Becker • July 16th, 2018 Is New York shaping up as the battleground for the biggest battle in wrestling since the Monday Night Wars 20 years ago?
Here's The Thing Getting Lost in Lost in Space By Rob Rich • July 16th, 2018 Is the new Lost in Space yet another shining example of a classic franchise reboot that works? Hell yeah it is!
No Accounting For Taste The (Sort Of, But Not Really) Radical Politics of Infinity War By Adam Boffa • July 16th, 2018 To see the radical message in Avengers: Infinity War, all we have to do is ignore everything about it.
Florence and Collaborative Play By Daniel Schindel • July 13th, 2018 This was a deeper connection; the two of us were actively involved in an act of creation, the kind of authorship of a story that only a video game can provide.