The Burnt Offering The Rulebook Tarantella By Stu Horvath • October 12th, 2018 The mind behind Unearthed Arcana stumbled on a roleplaying publishing paradox: you need rulebooks to make money, but the more rulebooks you publish, the more unwieldy your game.
History in Color By Justin Reeve • October 11th, 2018 Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.
A Bus Full of Dogs in El Salvador By Levi Rubeck • October 11th, 2018 As the world shrinks, Stonebot games shows the value of staying local, thinking big, and defending man’s best friend.
[Yells in Foreign Language] By David Shimomura • October 10th, 2018 The Yakuza series doesn’t offer an English dub for its dialogue. That’s a good thing.
E-soterica Foul Play in an Elementary School By Khee Hoon Chan • October 10th, 2018 “I wanted to work with something fun and lighthearted. I was actually watching a lot of Mindhunters on Netflix, so I wanted to do something detective-adjacent but still semi-family-friendly,” said Pico, the developer behind P.E. Noire.
The Vampire Panic of New England By Jen Sisco and Robin Mazzolla • October 9th, 2018 Sink your teeth into the New England vampire panic in the new episode of Notorious Narratives.
Life is Strange 2 works to deconstruct the series‘ power fantasy By Malindy Hetfeld • October 8th, 2018 If there is one gripe I had with Life is Strange, then it is that it did too little, too late to hold Max accountable for the harm she caused in using her powers.
Another Look Couples Fighting By Yussef Cole • October 5th, 2018 Unlike the anonymous nastiness of online competition, “couch co-op” games like Overcooked engender a different, more personal form of stress.
What Horror Movie Should You Watch Tonight? By Team Unwinnable • October 4th, 2018 It’s October and we know that means you want to be watching horror movies! We’ve got suggestions!
Here's The Thing I Hate My Dream Job By Rob Rich • October 4th, 2018 After years of dreaming of getting paid to review videogames, Rob finally got that chance. Then, after almost a decade, he realized that he hated it.