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Here's the Thing

Futurama and Faith

By Rob Rich • November 14th, 2019

Rob takes a look at how Futurama (of all things) has managed to approach religious concepts and faith with a surprising amount of profundity.

No Accounting for Tastes

WaveRunner 2140

By Adam Boffa • November 13th, 2019

In New York 2140, neoliberalism still reigns supreme. But maybe even this dire prediction is too optimistic.

Diary of a 1st-Time Interactive Fiction Developer – Part 78: Skip to the End

By Declan Taggart • November 12th, 2019

At long last, Declan Taggart finishes up his dev log for Choose Your Own End to the Viking World.

Forms in Light

Function and Fiction

By Justin Reeve • November 12th, 2019

Destiny 2 has a more complex relationship with Modernism than its clean-cut buildings would suggest.

Collision Detection

How I Learned to Stop Worrying (And Love Being Horrified)

By Ben Sailer • November 11th, 2019

Ben hasn’t felt frightened by a game since playing the original Resident Evil two decades ago. However, a brisk run through Outlast changed that, and in the process, helped him rekindle a long-lost love for being scared shitless.

Jim Zub on the Young Adventurer’s Guides

By Stu Horvath and John McGuire • November 11th, 2019

This week, author Jim Zub fills us in on everything you want to know about his brand new series of introductory Dungeons & Dragons books.

Musings

Concerts Suck, But Landon Tewers Doesn’t

By Blake Hester • November 11th, 2019

Blake sees his first concert in four years and it’s…weird.

This Mortal Coyle

Alice from American McGee’s Alice

By Deirdre Coyle • November 8th, 2019

American McGee’s series seemed like a natural extension of Deirdre’s lifelong Alice in Wonderland obsession.

Backlog

On Silence

By Gavin Craig • November 8th, 2019

Words are hard.

Brain Burpies with Obelisk Overthrow

By Levi Rubeck • November 7th, 2019

The elegance of Obelisk Overthrow inspires me to think harder, as if clenching my jaw was what keeps me from conceptualizing a plan and executing it.

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