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Pathologic 2 and the Anatomy of a Metaphor

By Jeremy Signor • December 12th, 2019

Games can come to life where metaphor, mythology, and mechanics intertwine.

This Mortal Coyle

Goth Stereotypes as Videogame Characters

By Deirdre Coyle • December 12th, 2019

If you’ve never dabbled in goth subculture, you may not realize how many gothic sub-subcultures exist.

Here's the Thing

I’m Terrified of Disney+

By Rob Rich • December 11th, 2019

Streaming services have been A thing for several years now, with more and more companies trying their hand at it. Even Disney. But Rob’s a bit nervous about the massive entertainment corporation’s efforts.

Rookie of the Year

#Monster25

By Matt Marrone • December 10th, 2019

With the re-release of REM’s Monster, Matt Marrone is 16 again.

Star Wars Galaxy Guides

By Stu Horvath and John McGuire • December 9th, 2019

Everyone is talking about Star Wars right now, and so are we! We take a stroll through the 12-volume series of Galaxy Guide sourcebooks for the West End Games Star Wars RPG.

Another Look

Tea and Warfare

By Yussef Cole • December 9th, 2019

In Fire Emblem: Three Houses, tea is a pleasant diversion that holds a deeper meaning.

Forms in Light

Gotham’s Multiple Masks

By Justin Reeve • December 9th, 2019

There are many different Gothams.

The McMaster Files

The Mundane and the Sublime

By Jason McMaster • December 6th, 2019

In Death Stranding, you can measure your progress by what you have built and contributed to the world.

Collision Detection

Exploring Social Impact Journalism With Headliner: Novinews

By Ben Sailer • December 5th, 2019

Headliner: Novinews asks players to consider the social impact of sound journalistic best practice by offering questions that lead to more questions.

Our Gardens

By Jeremy Signor • December 4th, 2019

When we as players interact with the frameworks that developers give us, the tangible result becomes like a garden cultivated by both.

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