New Street Fighter for Old Hands By Levi Rubeck • March 7th, 2019 A lot of games try to replicate, if not exactly duplicate, the inherent friction and flow of what’s splayed on screens, but not Street Fighter Exceed.
Far Cry: New Dawn’s Only Compelling Feature is Blowing Things Up with Stu By David Shimomura • March 6th, 2019 None of Far Cry: New Dawn feels like it’s meant to be experienced with another person. It’s especially not meant to be experienced with someone who is a decidedly chaotic force such as myself.
The Shonen Flowmotion of Kingdom Hearts III By Jeremy Signor • March 5th, 2019 Kingdom Hearts III succeeds at putting you in the driver’s seat of a shonen anime fantasy.
Dirty Days – The Dust Bowl By Jen Sisco and Robin Mazzolla • March 5th, 2019 The Dust Bowl is one of the worst man-made ecologic disasters in human history.
This Mortal Coyle Rose By Deirdre Coyle • March 5th, 2019 Just let players bang the robot, Todd Howard.
Exploits Feature You Were Never Really Here By Harry Mackin • March 4th, 2019 Harry Mackin explores the sound design of suffering in You Were Never Really Here.
Spelljammer By Stu Horvath and John McGuire • March 4th, 2019 Vintage RPG sails the stars of Spelljammer.
Revving the Engine Kara Technologies By Stu Horvath • March 1st, 2019 Kara leverages Unreal Engine 4 to provide real time sign language translation for young students.
Her Lie I Tried to Believe By Gingy Gibson • March 1st, 2019 Her Lie I Tried to Believe is a shoddy attempt to portray the paranoia and psychopathy of toxic masculinity as something worthy of human pity.
Feature Excerpt A Legacy of Movement By Khee Hoon Chan • March 1st, 2019 Doom may have defined the first-person shooter, but Mirror’s Edge made it flow.