Archipelago America By Jeremy Signor • March 25th, 2020 Video games give us a window into how the US is structured, how it isolates us, and how we can connect.
Revving the Engine A Juggler’s Tale: Pull the Strings By Stu Horvath • March 25th, 2020 “There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”
The Happenstantial Politics of Need for Speed: Heat By Van Dennis • March 24th, 2020 Heat’s quite possibly the most anti-cop game in the entire Need for Speed franchise.
True Crime for Beginners By Amanda Hudgins • March 23rd, 2020 I’ve got a reputation. Let me put it to work for you. There’s a lot to true crime, and if you’re truly interested there’s some good stuff out there. ACAB, let’s watch some true crime!
The Shadow People By Stu Horvath and John McGuire • March 23rd, 2020 Descend into the depths of the earth to meet The Shadow People!
Towards a Carrier Bag Theory of Videogames By Edwin Evans-Thirlwell • March 23rd, 2020 Applying the lessons of Ursula K Le Guin’s criticism to the art of videogame storytelling.
Exploits Feature Modernism and Auto-Tune By Noah Springer • March 20th, 2020 “I see auto-tune playing the same role in hip hop in the last two decades as photography played in art in the 19th and early 20th century.”
No Faith Without Blood: The Passion of Darkly Noon (1995) on Blu-ray By Orrin Grey • March 20th, 2020 It’s barely a spoiler to say that this all ends, as it inevitably must, with a literally burning bed and a homicidally crazed Brendan Fraser, painted red and wearing a barbed wire shirt.
No Accounting for Taste Lost in Space, Out of Time By Adam Boffa • March 19th, 2020 In Outer Wilds, the clock is always ticking.
Pox Free at PAX East 2020, Part 2 By Levi Rubeck • March 19th, 2020 Levi serves up two more from PAX East.