The World Next Door Is a Nice Enough Neighbor By Sara Clemens • June 6th, 2019 Billed as hybrid of a puzzler and a visual novel with RPG elements, The World Next Door shows a lot of promise.
Finding Worth in Space Servitude By Levi Rubeck • June 6th, 2019 Joy in this game is finding solace in purgatory, stealing time from your corporate overlords, demanding value in one’s self not because of what you produce for your British AI warden.
The Burnt Offering The One Good Dog By Stu Horvath • June 6th, 2019 When pitches came in for the Pets Issue, Stu expected to get several pitches about the dog from Fable II. He got zero. So he wrote his own, goddammit!
The Space Between Lacks Meaning in Its Metaphor By Jeremy Signor • June 5th, 2019 Metaphor can be a powerful tool to lead audiences to some sort of meaning. The Space Between seems content to just bludgeon you with it.
Collision Detection Dogs of War By Ben Sailer • June 5th, 2019 Sure video game dogs make for great meme material, but good boys have been serving since World War I.
Unmissable – Episode 8 By Sara Clemens and David Shimomura • June 5th, 2019 Game of Thrones is over, so let’s have Stu Horvath on to discuss it, even though he didn’t watch the show.
Let’s Talk to the Dead – The Fox Sisters and the Birth of American Spiritualism By Jen Sisco and Robin Mazzolla • June 4th, 2019 We have all played with a Ouija board, but few of us truly think we are contacting the dead.
Revving the Engine Hyper Jam By Stu Horvath • June 4th, 2019 Unwinnable talks to the folks behind the neon-soaked arena brawler Hyper Jam.
Another Look Dogs and Cities By Yussef Cole • June 4th, 2019 One very good boy navigates newfound sovereignty in the upcoming indie game Home Free.
Exploits Feature A Fable of Selfhood in the World of Tomorrow By Violet Adele Bloch • June 3rd, 2019 World of Tomorrow’s Emilies aren’t quite people . . . They’re one person split in two, and this blurs the line between Self and Other into nonexistence.