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Letter From the Editor

Unwinnable Monthly – December 2020

By Stu Horvath • December 15th, 2020

Volume 7 comes to a close. Find out what treasure this issue contains!

The Fail Cycle

Fight or Flummoxed

By Declan Taggart • December 15th, 2020

Declan wrestles with a puzzle game…

Forms in Light

Formal and Vernacular Architecture

By Justin Reeve • December 14th, 2020

The game world in Breath of the Wild is filled with interesting architecture

Hârn

By Stu Horvath and John McGuire • December 14th, 2020

This week, we journey to one of the first, and best, system agnostic campaign settings.

No Prayer for the Dying, Side A

By Stu Horvath • December 11th, 2020

For an Iron Maiden podcast, this one sure talks a lot about the Rolling Stones…

Traces

Learning Tetris

By Diego Nicolás Argüello • December 11th, 2020

2019 was the year I started learning Tetris.

Collision Detection

On Videogames, Accessibility and the Winter From Hell

By Ben Sailer • December 10th, 2020

Videogames are more accessible than ever thanks to increased digitization. Facing what will be the harshest winter in a generation, this is a godsend that is easy to miss, but should not be taken for granted.

I Played It, Like, Twice...
A card from the Hellboy board game that reads "helpful skeletons"

The Agony of Adaptation: Hellboy and the Perils of Fandom (and Kickstarter)

By Orrin Grey • December 9th, 2020

For a while there, writing about Hellboy: The Board Game, about being a Hellboy fan, and what the franchise means to me as a creator, all felt too fraught.

Rookie of the Year

I’m Slowly Cracking Under the Weight of Tap Sports Baseball

By Matt Marrone • December 9th, 2020

Now I live in fear that my favorite player of all time will show up in a mystery box.

Here's the Thing

It’s Okay To Let Stuff End

By Rob Rich • December 8th, 2020

Rob posits that, in a lot of instances, it’s better to let the stories and characters we love end rather than drag things out so long they become boring or just plain bad.

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