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Campaign Sourcebook and Catacomb Guide

By Stu Horvath and John McGuire • December 20th, 2021

A book on RPG design theory? Put out by TSR? In 1990? And written by Jennell Jaquays? SIGN US UP.

Friction Burns
A still image of the game Unpacking showing a dorm style room with a bed, wardrobe and desk and several open cardboard boxes.

Unpacking Vulnerability, Empathy and Player Agency

By Ruth Cassidy • December 17th, 2021

It’s that moment when you walk down the street and realise that every single stranger, whose presence is fleeting in your life, has lived an entire history up until that moment.

I Played It, Like, Twice...
The board game Marvel United showing a chibi Captain America.

Heroic Action: Defeating Evil with a Little Help from Your Friends in Marvel United

By Orrin Grey • December 16th, 2021

The feeling of teamwork is what really makes Marvel United special.

Letter from the Editor
Commander Shepard wearing a Santa hat and looking magnanimous.

Unwinnable Monthly – December 2021

By David Shimomura • December 16th, 2021

It’s the last Month(ly) of the Year!

Alien Post-Mortem

By Stu Horvath and John McGuire • December 13th, 2021

Who survived? What was left of them? Well, that would be telling.

Friction Burns
A still image of Frostpunk showing a bunch of container like houses around a central generator, surrounded in snow

Authoritarianism (In Frostpunk) Is Not Inevitable

By Ruth Cassidy • December 10th, 2021

In that optimisation-first mindset, it’s easy to do – violence will make this problem go away’. But then, so would meeting your citizens’ material needs.

Here's the Thing
A transforming robot toy known as a Tobot, currently in its robot form.

Why I Love Tobot Toys

By Rob Rich • December 10th, 2021

Rob’s been happily collecting transforming robot toys for several years but has a particular fondness for a certain Korean toy line.

Forms in Light
A dingy, dilapidated street in 18th-century Paris.

Parisian Purification

By Justin Reeve • December 9th, 2021

Paris was the city of muck and mud long before it became the city of lights, and it really isn’t pretty in Assassin’s Creed Unity.

Another Look
A blocky gray and black Nintendo Entertainment System console from the late 80s.

Better Late than Never

By Yussef Cole • December 7th, 2021

On always being a few steps behind in a never-ending videogame console race.

Rookie of the Year
A giant, three-pronged space station floats in the dark fathoms of space.

Deep Space Infinity

By Matt Marrone • December 6th, 2021

In the time of television binge-watching, what we really need is a show that goes on forever.

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