Area of Effect Supergiant’s Scrappier, Better Underworld By Jay Castello • June 6th, 2024 So much of Hades, and by extension Hades II, can be seen in the primordial soup of Pyre.
The Compassion of Baby Reindeer By Brea Shanice • June 5th, 2024 It feels like we missed a transformative moment to signal to those living in the darkness of survivor’s remorse that we are ready to listen without judgment or reproach. The good news is we still can.
Rookie of the Year If You Can’t Wed It, Reddit By Matt Marrone • June 5th, 2024 Reddit seems to actually care when no one else does.
How Music Makes Tchia’s Story Hit Home By Nina Penner and Paul Drotos • June 4th, 2024 The pastoral style isn’t as much about nature as it is about harmonious relationships between humans and nature.
Interlinked Intergenerational Design By Phoenix Simms • June 4th, 2024 Despite all the technical aspects of game design, it’s human involvement that makes the process vibrant and organic.
Exploits Feature Lists Issue Introduction By Stu Horvath • June 3rd, 2024 A celebration of the importance of lists. A celebration of the ubiquity of lists. A celebration of the absurdity of lists.
The Gamer’s Handbook of the Marvel Universe (Remastered) By Stu Horvath and John McGuire • June 3rd, 2024 Make ours Marvel! Again!
The Place That Is Nowhere: Abashiri Prison 1-3 from Eureka By Orrin Grey • May 31st, 2024 The star of the show becomes Abashiri itself, and the frozen landscape that surrounds it, which makes escape seem impossible, even long after the inmates are outside the prison walls.
Here Be Monsters I Have No Mouth and I Must Scream: The Terror of Tamagotchi By Emma Kostopolus • May 31st, 2024 This is not a cute piece of nerd nostalgia, but a brutal PsyOp designed to drive us to the brink of despair.
Hoofing It With The Cloven’s Garth Stein and Matthew Southworth By Elijah Beahm • May 30th, 2024 “Telling a story is all about a dialog between the presenter and the audience, right? The reader and the writer and and the readers trying to figure it out.”