In the Business of Adaptation By Amanda Hudgins • April 13th, 2020 A faithfulness to a format that is no longer consistent with the product that you’re making is worshiping at the ground of a false idol.
Collision Detection On GameStop and Contempt for Nostalgia By Ben Sailer • April 13th, 2020 Ben thinks way too hard about his strained relationship with a struggling videogame retailer and learns about Swiss mercenaries along the way.
Self-Insert RPF By Amanda Hudgins • April 13th, 2020 Bring Real Person Fanfiction onto The Graham Norton Show, cowards.
Gavin Norman Interview By Stu Horvath and John McGuire • April 13th, 2020 We chat with Gavin Norman, creator of Old-School Essentials and the forthcoming Dolmenwood campaign setting.
Rookie of the Year Bite Club Episode 1: Mangia Ninja! By Matt Marrone • April 12th, 2020 Matt begins a pilgrimage to the most bizarre restaurants the world has to offer.
Forms in Light Bizarre Brutalism By Justin Reeve • April 11th, 2020 In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.
Here's the Thing I Hope the FFVII Remake Changes My Mind By Rob Rich • April 10th, 2020 Rob isn’t the biggest fan of Final Fantasy VII (to put it lightly) but he’s hoping that the upcoming remake will change that.
Musings Code Orange and the New Reality By Blake Hester • April 10th, 2020 Code Orange’s newest album feels like the group’s most cohesive product to date.
No Accounting for Taste Movies Could Be More Boring By Adam Boffa • April 9th, 2020 The Star Wars sequel trilogy is too exciting to be interesting.
Try Reading... New Kid on Earth By Harry Rabinowitz • April 9th, 2020 Space Boy Volume 1 proves that – even eons into the future – moving still sucks.