Behind the LudoNarraCon 2020 Poster: An Interview with Leonie Yue By Alyssa Wejebe • May 6th, 2020 For many folks, their first exposure to LudoNarraCon was the poster. We talk to the artist.
Become a Raccoon Detective in Backbone: An Interview with Developer EggNut By Alyssa Wejebe • May 5th, 2020 Don’t get in the way of a raccoon detective on a case!
Feature Excerpt Sticks and Stones Might Break My Bones But Words Will Never Hurt Me By Autumn Wright • May 4th, 2020 Marvel’s New Warriors series is an attempt to land the most expensive “how ya doing fellow kids” meme in the history of late capitalism.
Feature Excerpt In the Suburbs I: Stardew Valley and Arcade Fire By Alyssa Hatmaker • May 4th, 2020 No matter what artists might be trying to convey in their music, we inevitably tailor their message to fit ourselves.
Another Look Resource Extraction By Yussef Cole • May 4th, 2020 Why not have a game that recognizes that in order to have that perfect garden world, that communal utopia, you must endlessly fight and sacrifice for it?
Lightsaber Dueling Pack By Stu Horvath and John McGuire • May 4th, 2020 Relive the duel between Luke and Vader over and over again, without breaking a sweat! No lightsaber toy necessary!
Exploits Feature Godzilla is the Perfect Disaster Film for the COVID-19 Crisis By Bryn Gelbart • May 1st, 2020 “If we announce this too rashly the public will panic,” he says, “Our political life, economy and foreign relations will be plunged into chaos.”
The Flower Collectors: An Interview with Gregor Eigner By Alyssa Wejebe • May 1st, 2020 Solve a mystery from your balcony.
Expanding the Second LudoNarraCon: An Interview with Chris Wright By Alyssa Wejebe • April 30th, 2020 We chat with Chris Wright about LudoNarrraCon’s past, present and future.
Light Four Torches By Jeremy Signor • April 29th, 2020 Sometimes we take game design for granted, and miss that a lot of it is nonsense to many on the outside looking in.