I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.
Interlinked What We Make From the Ruins By Phoenix Simms • March 8th, 2023 Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.
Reviews Vs. Advertising: A Response to IGN’s Dan Stapleton By Jed Pressgrove • March 7th, 2023 We live in a world where numbers carry weight. Why not use them as part of a commitment to genuine, divergent opinions?
Collision Detection Learning to Love Roguelikes with Deathloop By Ben Sailer • March 7th, 2023 Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.
Made of Lines and Vines One Thousand and One Excuses By Saniya Ahmed • March 3rd, 2023 Orientalized media and tales aren’t replacements for actual people.
Mind Palaces Almost All About Eve By Maddi Chilton • March 3rd, 2023 She was flagrantly, cheerfully, and simply bisexual. Odd that her biographer did not seem to have noticed this.