Tasha’s Cauldron of Too Little, Too Late By Orrin Grey • December 17th, 2020 Dungeons & Dragons should be leading the way instead of lagging behind.
Casting Deep Meteo Red Dead Redemption Precedes the Territory By Levi Rubeck • December 16th, 2020 The many flavors of The West (of the United States, specifically) are boiled down to a single salty broth for cinematic consumption.
Letter From the Editor Unwinnable Monthly – December 2020 By Stu Horvath • December 15th, 2020 Volume 7 comes to a close. Find out what treasure this issue contains!
The Fail Cycle Fight or Flummoxed By Declan Taggart • December 15th, 2020 Declan wrestles with a puzzle game…
Forms in Light Formal and Vernacular Architecture By Justin Reeve • December 14th, 2020 The game world in Breath of the Wild is filled with interesting architecture
Hârn By Stu Horvath and John McGuire • December 14th, 2020 This week, we journey to one of the first, and best, system agnostic campaign settings.
No Prayer for the Dying, Side A By Stu Horvath • December 11th, 2020 For an Iron Maiden podcast, this one sure talks a lot about the Rolling Stones…
Traces Learning Tetris By Diego Nicolás Argüello • December 11th, 2020 2019 was the year I started learning Tetris.
Collision Detection On Videogames, Accessibility and the Winter From Hell By Ben Sailer • December 10th, 2020 Videogames are more accessible than ever thanks to increased digitization. Facing what will be the harshest winter in a generation, this is a godsend that is easy to miss, but should not be taken for granted.
I Played It, Like, Twice... The Agony of Adaptation: Hellboy and the Perils of Fandom (and Kickstarter) By Orrin Grey • December 9th, 2020 For a while there, writing about Hellboy: The Board Game, about being a Hellboy fan, and what the franchise means to me as a creator, all felt too fraught.