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We Need to Talk About the Warrens

By Orrin Grey • November 21st, 2023

There is plenty of evidence that the Warrens were hucksters who exploited vulnerable people for their own profit.

A closeup of a DasKeyboard showing the large volume knob on the right above the numpad

How Daniel Guermeur Changed Touch Typing Forever

By Elijah Beahm • November 20th, 2023

Where other brands indulge in fancy effects or gimmicks, DasKeyboard has remained focused on the simple goals of efficiency, quality, and utility.

Russ Nicholson Interview (Remastered)

By Stu Horvath and John McGuire • November 20th, 2023

Straight from the archives!

Letter from the Editor

Unwinnable Monthly – November 2023

By David Shimomura • November 17th, 2023

We’re not putting up the Christmas decorations yet.

Screenshot of the Linked In page for Static Media, with their logo at the top, a lightning bolt image in the corner, and a statement of 674 employees at the company

Why Me? A Narrative Feature About Games Media Layoffs

By Jess Reyes • November 16th, 2023

Everyone who was laid off was scheduled for a video meeting. If you had no video meeting, I guess you were safe. This is apparently considered the most “humane” way to lay someone off…

Friction Burns

Never to Return

By Ruth Cassidy • November 15th, 2023

It feels like knowing Pyre’s secrets should remove its surface tensions, but a risk you know how to calculate just makes the gambles feel larger.

I Played It, Like, Twice...
Milton Bradley's Vampire Hunter, featuring a large glowing tower in the center of the game board.

What You See in the Dark: Night and Day in Vampire Hunter

By Orrin Grey • November 15th, 2023

Vampire Hunter is a fairly straightforward board game with one exception – you play it in the dark.

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