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Screenshot of the Linked In page for Static Media, with their logo at the top, a lightning bolt image in the corner, and a statement of 674 employees at the company

Why Me? A Narrative Feature About Games Media Layoffs

By Jess Reyes • November 16th, 2023

Everyone who was laid off was scheduled for a video meeting. If you had no video meeting, I guess you were safe. This is apparently considered the most “humane” way to lay someone off…

Friction Burns

Never to Return

By Ruth Cassidy • November 15th, 2023

It feels like knowing Pyre’s secrets should remove its surface tensions, but a risk you know how to calculate just makes the gambles feel larger.

I Played It, Like, Twice...
Milton Bradley's Vampire Hunter, featuring a large glowing tower in the center of the game board.

What You See in the Dark: Night and Day in Vampire Hunter

By Orrin Grey • November 15th, 2023

Vampire Hunter is a fairly straightforward board game with one exception – you play it in the dark.

Nonhuman Meditations

Where are the Giant Bats?

By Alyssa Wejebe • November 14th, 2023

The shape of vampires could stretch and be more.

Here's the Thing
A moody pen-and-ink drawing from Vampire: The Masquerade showing a man in dark glasses and a motorcycle jacket smoking a cig.

Vampire, and the Importance of a Good Storyteller

By Rob Rich • November 14th, 2023

Rob reminisces about his early days of tabletop RPGs, and how much a bad Storyteller in Vampire: The Masquerade almost torpedoed his interest entirely.

Good Books 2023

By Stu Horvath and John McGuire • November 13th, 2023

Good books feed brains!

Forms in Light
Johnathan E. Reid, the player character from Vampyr, stands in a hospital lit by sodium orange lamps.

Parasites and Predation

By Justin Reeve • November 10th, 2023

While Vampyr has been critically acclaimed for its narrative depth and gameplay mechanics, the architectural design is definitely worth a mention, being at once a thematic and functional cornerstone of the game.

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